Quick-drop bug is fixed, white game piece has been revised, and I found a couple of physics loopholes that are closed now. I added a proper preview of the three upcoming pieces and got it rendering cleanly to the screen with appropriate art, and the game over overlay is now in place and being handled correctly.
The main thing left now is to get the game to state-save properly, so that answering a phone call then going back to it doesn't cause you to lose all your progress. After that, menus and some testing to confirm everything's kosher.
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