The last couple of days has primarily been spent on cleanup and optimization of the toolset I've been using for all my OpenGL work. This includes some profiling work that resulted in a measurable speed increase for my interpolated animation code, a result I'm quite happy with overall. The sum total so far:
- OpenGL 1.1 mipmap generation
- OpenGL 1.1 vertex buffer object usage
- Much faster interpolated animation support
- All LogCat output using Log rather than System.out
- Model file size reduction (~25%)
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