- Update: Now using OpenGL 2.0
- New Feature: Animated trees!
- Update: Smoother animation on ghosts/spiders
- Update: Higher res house/terrain texture
Halloween hasn't had an update since last year, and ran pretty sluggishly on a tablet, so the goal of this revision is to remedy that. I started out by moving it to OpenGL 2.0, re-implemented the lighting and other scene features, and shuffled the draw order more intelligently. Once I had everything looking pretty much the same as before, I added animation smoothing to the ghosts and spiders, then rigged and animated all the trees in the scene. I also tracked down the original texture artwork for the house and resampled it to a higher resolution.
All the opaque textures are now using ETC1 compression, so they're a sixth the size in memory than they originally were.
So, as a result, we now have more going on, at a higher resolution, but at a higher framerate and with less memory use. That's pretty much a win all-around. Enjoy! :)
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