- Update: Now using OpenGL 2.0
- New Feature: Simulated scrolling on some devices
This should run a touch faster as well on most devices, as it reduces the number of passes necessary when rendering time of day. The main reason for this update is simply maintenance however, as we've moved it forward to the current version of our framework, which is generally much more stable than the old one it was using. Visually, you shouldn't notice much difference, at least that's the intent. Better stability, better framerate, looks the same. Sounds good to me!
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